tag:blogger.com,1999:blog-12251252.post3937833728613157435..comments2023-09-02T21:41:54.953-05:00Comments on ST-v-SW.Net: The Blog: The Kumari and Model RidiculousnessGuardianhttp://www.blogger.com/profile/01284444370958467313noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-12251252.post-27399229227887802782010-03-10T06:30:45.663-06:002010-03-10T06:30:45.663-06:00Discovered that I can also import the MilkShape (w...Discovered that I can also import the MilkShape (what the hell kind of name is that?) files used by Armada 2.<br /><br />That's how I had to acquire a Sydney Class.Authorhttps://www.blogger.com/profile/04784914528396175700noreply@blogger.comtag:blogger.com,1999:blog-12251252.post-81348397161787683472010-03-05T09:50:29.037-06:002010-03-05T09:50:29.037-06:00Hahaha...
Well, I never got the opportunity to pl...Hahaha...<br /><br />Well, I never got the opportunity to play KA myself (didn't have the money when it was new, and then couldn't find it when I did have the money), and I never finished BC (for some reason, the gameplay didn't quite do it for me, and the Sovereign fanboy wanking just turned me off all together).<br /><br />Legacy is a fun game, and a good deal from the bargain bin, but was nowhere near the original retail price in value. Partly because MadDoc built it on top of the scrapped code and engine they had originally developed for Armada 3 before that project was canceled, and also partly because it was rushed out the door for a Christmas release and to get it in the 40th anniversary year. So they were working with a limited, out-dated engine intended for an entirely different gameplay genre, and rushed development time.<br /><br />That said, it's still a fairly fun game, and relatively easy to mod (though some of the more in-depth stuff is confusing and very headache-inducing). I was originally working on the Heroes and Legends mod, which later became The Legendary Generations mod after a merger with another mod focused on visual effects (HaL was focused on stats). Our intent was to create stats and gameplay as close to canon as possible. We actually came up with the most well-balanced and fun gameplay of all the major mods, I think, though our system wasn't without its flaws (some of which came from the limitations of the game engine).<br /><br />I still occasionally poke around with it now and then, as I still have the 3.0 version that we had in development and never released, before the team disbanded due to IRL stuff, if anyone's interested.<br /><br /><br />And yes, i know what you mean about wasted time, though I prefer to think of it as a 'time sink', instead of an out-and-out waste... >.>Ilithi Dragonhttps://www.blogger.com/profile/10300247936272572280noreply@blogger.comtag:blogger.com,1999:blog-12251252.post-35550343217766282062010-03-04T23:53:52.192-06:002010-03-04T23:53:52.192-06:00Speaking of stats and balance, I'm partially s...Speaking of stats and balance, I'm partially sad to see that KlingonAcademy.com is now dead. Bridge Commander has its perks, and perhaps Legacy does too (I've never played it), but there was nothing better than fiddling with the KA ship codes and getting a ship properly balanced. I just wish I'd had Blender at the time so I could've added weapons emplacements and whatnot. (A Galaxy with like two phasers? Are you nuts?)<br /><br />Of course, I'm pretty sure I had the Defiant way too tough, but we all have our guilty pleasures.<br /><br />Of course, I installed some modpack that broke all the work I'd done, and I never really got back to it . . . now I suppose I never will, what with modern video cards and Windows versions not liking the old KA game. But that's a good thing in a way, since I don't have time for such things now and since KA did it so well, I find all other such games lacking. <br /><br />Damn shame . . . I wasted quite a few hours on that stuff.<br /><br />Then again, I'm also quite pleased to have outlived KA, since I once posted alternative stats to some asshat's uber-SW ship he'd posted and the KA.com owner tried to give me crap about it on intellectual property grounds. <br /><br />Handy, though, since his massive non sequitur was sufficiently obnoxious to keep me from becoming more of a contributor to that community, and thus wasting even more time in hollow pursuits.<br /><br />(Looks around)<br /><br /> . . . er, well, <i>those</i> hollow pursuits, anyway.Authorhttps://www.blogger.com/profile/04784914528396175700noreply@blogger.comtag:blogger.com,1999:blog-12251252.post-88534085330591993832010-03-04T23:40:26.110-06:002010-03-04T23:40:26.110-06:00It's a wonder that anyone fools with this stuf...It's a wonder that anyone fools with this stuff. Hell, I had to virtually rebuild the Xhosa to get it working properly, and even then I could only get it to work right if I turned it on its tail and calculated it upright, otherwise it would fail to calculate the entire midsection . . . I was just glad it was a simple model. <br /><br />It looks like the Romulan runabout I acquired is going to require the same attention, unless I can find one from somewhere else. Happily all I had to do to the 2150s-era RBoP was to do some intersecting and edge-smoothing.<br />But that's just for starters. My SketchUp model directory is filled with ships that I've had to tag as "badvol", meaning they're broken in some way. <br /><br />At some point, though, provided I can keep a decent listing of where all these models are coming from, I intend to start uploading them to the Google 3-D Warehouse so that others can play freely without having to go to all the trouble I'm having to go to.<br /><br />And I'm going to upload them with the proper scales. Asshats.Authorhttps://www.blogger.com/profile/04784914528396175700noreply@blogger.comtag:blogger.com,1999:blog-12251252.post-65424455012768697512010-03-03T07:53:27.175-06:002010-03-03T07:53:27.175-06:00Ha, that sounds like a typical day modding Star Tr...Ha, that sounds like a typical day modding Star Trek: Legacy! I was mostly the stats/balance coder, and didn't do much with the models for that mod project, but our 'modelers' weren't very reliable and disappeared long before the mod project went under, so I still had my share of fun working with models, including all the fun of extracting models (which we had permission to use) from .bcmod files, and then converting them through two or three different formats before converting them into the stupid, proprietary .m3d format MadDoc used for their 3D models, through a player-created add-on program for MilkShape 3D that reverse-engineered enough of the specifics of the format to be able to get an acceptably functional model file conversion...<br /><br />In short, I feel your pain.Ilithi Dragonhttps://www.blogger.com/profile/10300247936272572280noreply@blogger.com