Okay, so is it just me or did Scalzi go much easier on Star Trek?
His basic points feature a couple of irrational-seeming super-advanced alien devices (and here I include Voyager 6 as modified to V'Ger, and you can (but he didn't) include Nomad). Then he moves on to phasers, only noting their highly variable output and not things like ergonomics, apparent lack of sighting mechanism (or holographic analog) on most, and other possible design complaints. Then he gets all fashionista on Starfleet uniforms, complaining about the shade of mustard yellow or something.
So basically, he has completely ignored critiques of Federation design thus far, whereas most entries in the Star Wars article made fun of Imperial design on actual utilitarian grounds, with only the last three being more of the nature of production/story design flaws.
He then moves on to the Enterprise problems from TMP, which does bring us to our one and only critique of Federation design, which was the TMP-era method of increasing phaser power by channelling it through the main engines, or whatever. This means the engines going flaky (as the untested TMP engines did) would disable the phasers.
Clearly this did not occur in the ENT, TOS, or TNG eras, and thus we may presume a temporary situation. Meaning the one actual thing he considers to be a poor design in Trek was a one-movie problem that was a function of plot.
He even considers holodecks to be brilliantly designed, even too good, save for the ease of overriding safety protocols. Really? That's the only design flaw of the holodeck? How about not being able to simply pull the plug when Jarada probes fiddle with the settings, instead requiring that engineering teams stand by as the future Chief Engineer patiently watches the wunderkind fix it? We even saw this graceful failure mode in Voyager! When the ship was rendered powerless by a dampening field, the holodeck froze with the simulation's setting in place. Even if that were a special case, however, we could at least assume a failure mode where all the simulated stuff just disappears, leaving you in a blank room.
But I digress . . .
Finally, Scalzi takes the easy shot of making fun of the JJ Abrams magic comic-book "red matter" MacGuffin/BDO from the recent Trek movie. Gee, that was imaginative and original.
So yes, I'm unimpressed.
His basic points feature a couple of irrational-seeming super-advanced alien devices (and here I include Voyager 6 as modified to V'Ger, and you can (but he didn't) include Nomad). Then he moves on to phasers, only noting their highly variable output and not things like ergonomics, apparent lack of sighting mechanism (or holographic analog) on most, and other possible design complaints. Then he gets all fashionista on Starfleet uniforms, complaining about the shade of mustard yellow or something.
So basically, he has completely ignored critiques of Federation design thus far, whereas most entries in the Star Wars article made fun of Imperial design on actual utilitarian grounds, with only the last three being more of the nature of production/story design flaws.
He then moves on to the Enterprise problems from TMP, which does bring us to our one and only critique of Federation design, which was the TMP-era method of increasing phaser power by channelling it through the main engines, or whatever. This means the engines going flaky (as the untested TMP engines did) would disable the phasers.
Clearly this did not occur in the ENT, TOS, or TNG eras, and thus we may presume a temporary situation. Meaning the one actual thing he considers to be a poor design in Trek was a one-movie problem that was a function of plot.
He even considers holodecks to be brilliantly designed, even too good, save for the ease of overriding safety protocols. Really? That's the only design flaw of the holodeck? How about not being able to simply pull the plug when Jarada probes fiddle with the settings, instead requiring that engineering teams stand by as the future Chief Engineer patiently watches the wunderkind fix it? We even saw this graceful failure mode in Voyager! When the ship was rendered powerless by a dampening field, the holodeck froze with the simulation's setting in place. Even if that were a special case, however, we could at least assume a failure mode where all the simulated stuff just disappears, leaving you in a blank room.
But I digress . . .
Finally, Scalzi takes the easy shot of making fun of the JJ Abrams magic comic-book "red matter" MacGuffin/BDO from the recent Trek movie. Gee, that was imaginative and original.
So yes, I'm unimpressed.